Flips, grabs, grinds and the inevitably painful bails that most of these tricks result in. These are all some of the moves/stunts/crazy-feats-only-attempted-by-madmen that are possible in Skate 3, EA’s skateboarding simulation game.
As entertaining and thrilling as it may be for us less able-bodied wannabe skateboarders to pull off seemingly impossible tricks by way of our heavily customisable characters in the game, the popularity of the Skate franchise has dwindled recently.
The original Skate game was heralded as a breath of fresh air for the skate-sim genre, with its innovative ‘Flick-It’ control scheme allowing the player to get as close to the real deal without grabbing a helmet and knee-pads and hopping on an actual skateboard, though with the rival franchise of (rather terrible) skate games from the original skate-master Tony Hawk and publishing powerhouse Activision resulting in an over-saturation of the market, it seems like nobody wants to play ‘pretend skateboarding’ any more.
This is a shame because EA’s Skate 3 is nothing short of phenomenal.
Click Read More to find out why you should get Skate 3.
It’s a proven fact that when it comes to sports simulation games, EA are the pack-leaders. No other publisher can consistently release an incredible slew of sports titles year after year, keeping each new release as fresh as they ever were, with more improvements in each game than you can shake an (analogue) stick at! EA’s ability to continually improve on a series is shown once more in Skate 3. Small niggles that plagued the first couple of Skate games such as being unable to escape the sticky clutches of your board, making walking up stairs (or just simply walking about anywhere!) a difficult feat. Other annoyances such as graphics that left much to be desired in terms also frustrated players of the first 2 games. However, sticking to the ‘improve it every year’ mantra that EA so tactfully employ, Skate 3 brought an entire truckload of improvements including your character’s new found ability to be able to hop on and off their skateboard whenever you please and updated graphics that make everything shimmer beautifully under the Port-Carverton (the fictional location where Skate 3 is set) sunlight. This means that even if Skate 1 and 2 irritated the faecal matter out of you, the improvements included in Skate 3 should eradicate any issues you had.
It would simply be out of character for EA to published a game such as Skate 3 without including an absurd amount of customisable features and true to form, EA have seemingly given everything in the game the potential to be altered in some way by avid architects/designers/skate enthusiasts. Since picking up the game just a week after the game’s initial release date back in May, I have completed the game (it’s one of the very few games that I have actually played the whole way through!) and looking back on the insane amount of hours I invested into the game so lovingly, I’ve realised that there is literally nothing that I can think of that cannot be customised. It’s all one gigantic, fun-filled playground.
As I mentioned, the game was released way back in May, 2010, meaning that a good 9 months or so have passed since it was originally positioned on shelves, also meaning that Skate 3 has most likely migrated from shelves and into those baskets of pre-owned shovel-ware and 3rd party titles that even the youngest of gamers have shunned. Realistically, Skate 3 shouldn’t be found in those bargain-baskets as it’s actually a marvellous game (something which I may have already mentioned!) but it’s just the natural process of things. If you haven’t put 2 and 2 together yet, I’m trying to tell you that you can get a pre-owned copy of Skate 3 for cheap. At least that way if you decide that the ‘way of the board’ isn’t for you, you won’t have parted ways with too much of your hard-earned cash.
Another reason for you to pick up Skate 3 is that it’s a dying breed. What I mean by that is that people are becoming more an more disinterested in skating about in fictional worlds and some crazy people are actually investing 100s of pounds/dollars in real-world skating. Gasp, the horror! Publishers like EA (and Activision, the publisher behind the abomination that is the Tony Hawk Shred/Ride series) are waking up to this fact and as a result we probably won’t see another skateboarding simulation game until the skateboards have evolved into hoverboards of the future and the people riding them are all holographs. That being said, the demise of the genre isn’t necessarily a bad thing as at least the Skate franchise can bow out on the highest of highs, it also gives EA room to innovate should they ever decide to revive this type of game with another skate-em-up title which I will be awaiting patiently.
Those are my reason for why Skate 3 is a Hidden Gem of the Gaming World so what are you waiting for? Go and buy it now!