Hidden Gems of the Gaming World is a new post series here on J Station X that talks about the games that you should buy (though will most likely overlook).
Before you continue reading, I want you to just take a second to picture your perfect game…
You can’t die, but the penalty of losing is still there. You get to save the world. You play as the ultimate badass. The gameplay is more fun than beating pedestrians with sex toys. I’m going to go out on a limb here and suggest that at least one of those was on your list.
Now let’s just say that there was a game that did all of that. A game that encapsulates all of the best bits from games that you know and love, and blends them together like a caffeinated brew of awesome – minus the coffee beans, but will still keep you up at night with all the fun you’ll be having.
Of course, as I’m sure you guessed about 300 characters ago, NeverDead is that game.
Click ‘Continue Reading’ to find out why you should put NeverDead on your wishlist.
What sets NeverDead apart from the rest isn’t just it’s ingenious gameplay twist of making the main character immortal (his body parts live on after being torn from his body – case in point, the picture above), it’s that it is somehow familiar to what we know about shooters, yet bizarre enough for you to miss it in the sea of hype surrounding other Q1 events such as Mass Effect 3, Max Payne 3 and the PS Vita.
The premise is that a man with muscles must save the world from demonic invasion whilst protecting his attractive female charge from the threat, not at all in a ‘ME TARZAN, YOU JANE’ sort of way, there’s no resemblance to (previous HGGW inductee), Enslaved or Kane & Lynch, and actually veers a bit closer to Bioshock Infinite in terms of how the companion is able to fend for herself.
You may have missed this one on account of how the aforementioned games fared, Ico offered up a similar type of hero/companion relationship and that, while it was a critical darling, sold poorly.
It would be foolish of us to write off the game solely based on how we think it might play out, in comparison to it’s closest gaming cousins but I really do think that we’ll all be pleasantly surprised with how NeverDead plays, as it seems to be miles ahead of the pack, knowing what works in its genre, in games even, without being so bonkers that its dev team are on a first name basis with the men in white coats.
NeverDead will be release on the 3rd of February 2012 for PS3 and Xbox 360, click here to watch the 2011 Tokyo Games Show trailer.
Do you like the sound of NeverDead? – Leave a comment!