Some may accuse Bethesda of knowing about the tremendously game-breaking lag that plagued Skyrim before the game was released. Some may even accuse Bethesda of producing games that don’t live up to a level anywhere near as good as suggested. But the one thing that Bethesda are never accused of is developing, or, in this case – publishing – titles that lack creativity.
Bethesda published and Arkane Studios developed, Dishonored is a first person actioner that is every bit as quirky and intriguing as Lady Gaga’s meat dress. Both items are something you’ll want to get your teeth into.
With a dystopian Victorian (well, Industrial Era) setting and a trunk full of supernatural toys for you to get your gaming mitts on, Dishonored and its total uniqueness is what make this part-stealth, part shapeshift/invisibility/murderous tendency game our latest Hidden Gem of the Gaming World.
Click ‘Continue Reading’ to find out more about Dishonored.
The special-power-souped-up boots you will be filling are that of Corvo, a man at the top of his profession – he’s a career killer. Tasked with protecting the Empress, Corvo is then framed and imprisoned by the sinister (oh, of course) Lord Regent for the Empress’ murder. As a player of Dishonored, you get to utilise and combine Corvo’s bag of gadgets and supernatural tricks to stomp, sleuth and slay the innards put of anyone and anything that gets in your way on your quest to prove your innocence.
Corvo’s abilities are one of the most exciting prospects about Dishonored. To complete levels – with each mission aiding your attempts to assassinate an unsuspecting foe – you can either incorporate sneaky techniques such as possessing and controlling the minds of rats in order to enter guarded grounds unnoticed, or, you can go balls to the wall and get messy, as you make Swiss cheese out of guards with your dagger. I mentioned gadgets too, of which there are many. Some of these mechanical marvels are mere distractions, others work as tools to put an end to remarkable amounts of enemies as they fall for your well-crafted plans. There’s even the very impressive gameplay mechanic that allows you to possess a guard as they’ve fired their own bullet and then have them walk in front of it, saving your life and ending theirs in the process. Stealth or no, there are a myriad of ways to tackle a level, with those lucky enough to get a hands-on saying they witnessed the developer go through over 30 ways to tackle just one scene – similar to the closest competitor to Dishonored, Deus Ex: Human Revolution with the former triumphing due to the sheer breadth of possibilities.
How you tackle the problems you’re faced in Dishonored is equally as important as the blood your method sheds. The game employs a morality rating which, while subtle in that no clear cut moral choices are obvious, as is the case with Mass Effect 3 and its predecessors but what you do in each situation will affect what you do further down the line and how that plays out. It’s called the ‘chaos system’ and the more of the stuff you create, the bigger the consequences – whether those will be good or bad outcomes is yet to be seen.
As strange as some of the ideas it’s employing may be, if you enjoy the Assassin’s Creed games (especially Assassin’s Creed 3) you’ll be right at home and with Bethesda and its team of industry vets behind the wheel, Dishonored is something you most definitely need to pay attention to.
Want to stay updated on the latest Dishonored news? – Click here to sign up to the no-spam guaranteed J Station X newsletter.