DISCLAIMER : The author is looking forward to both Assassin’s Creed 3 and Dishonored, both of them stand the chance of being incredible. This post just takes a look a how Dishonored will best certain aspects of what we’ve seen AC do before and is not meant to hate on either upcoming titles.
One is a slice of globe-trotting, stab and stealth action where freedom and a fight against the power-hungry Templars take the lead, whilst the other is based around a dystopian Industrial-era society that has you using supernatural powers as you battle for your innocence against the corrupted leader(s) who framed you for a crime you didn’t commit.
Although they include a much different range of methods to get to their end-goal of putting the warped members of the aristocracy in their places, both are centred around the idea that they must kill for what is right.
These games? Dishonored and Assassin’s Creed.
As the two assassin genre supertitles go head to head later this year (the latter in the form of Assassin’s Creed 3), it’s inevitable that comparisons between them are going to be drawn. But how deep do the similarities go? That’s what we’re here to find out.
Click ‘Continue Reading’ to find out how Dishonored is just like Assassin’s Creed.
Assassin’s Creed Revelations didn’t just bring Ezio to Istanbul, no, it also brought bombs to Ezio’s repertoire of weapons. He could now use them to take out guards, attract and distract attention, and in one quite tedious side challenge ; you could break open wells.
Dishonored, on the other hand, swaps out Datura powder for lethal spring coils and miniscule areas of affect for giant radii that can clear out entire rooms of enemies.
Why that’s a good thing : For one, it appears that explosives will play a far more important role in Dishonored than they ever did in Assassin’s Creed Revelations, which is exciting because who doesn’t love blowing stuff up (?!) and also because the mechanics will most likely be a lot less fiddly than that of ACR, where you’d accidentally concuss harmless citizens on the reg.. It also means that it will probably be a hell of a lot more fun (if this Dishonored trailer is anything to go by) with bomb gameplay being less water supply warfare and more gratuitous, murder-y fun.
2. Supernatural Elements
In past Assassin’s Creed games we’ve been introduced to the ‘Pieces of Eden’, glowing figurines that have some sort of power over human physiology. They also allow the main characters to access knowledge left behind by/contact an ancient race, seemingly wiped out by an asteroid storm, many years before the present day. Then there’s the premise of the game itself, which, while not *technically* supernatural and is rather a bit of advanced tech wizardry, the Animus that Desmond Miles, the present day protagonist, sits in, allowing him to gain access to thousands of years of feelings, thoughts, memories and actions just because of his DNA. So yes, not quite ethereal but it nonetheless makes for a world of experiences unlike anything in real life.
Dishonored is supernatural through and through. In that CGI trailer for the game, we see a mysterious figure called The Outsider (who could be a potential foe or friend) marking Corvo, the main character, with an unusual symbol. While we know little about the game (though almost everything we do can be found here), several supernatural abilities have already been laid bare, including ; Blink — teleport short distances; Celerity — accelerate speed; Dark Vision — improve vision; Devouring Swarm — summon rats; Feather — fall great distances without injury; Fire — set things on fire; Healing – heal injuries; Ice — freeze things; Double-Jump — jump great distances; Possession — control sentient beings; Time Bend — stop time momentarily; and Windblast — create a gust of wind.
Why that’s a good thing : It’s difficult for me to see why having access to these undoubtedly cool sounding abilities would be a disadvantage as a player. Who wouldn’t want to create a hurricane of rats? Dishonored will let us combine normal aspects of combat with these, meaning that while I’m sure the learning and difficulty curves will be steep(ish), there’s no reason why mastering them couldn’t provide endless possibilities.
Out of all of the comparisons that could be drawn between Dishonored and the Assassin’s Creed games, the feature of free-running is possibly one of the most common.
At the very core of Assassin;’s Creed, putting the killing and the Templars aside, is the free-running. Walls, cliff faces, palaces, towers, religious buildings and now, for the first time ever in Assassin’s Creed 3 – TREES(!) – all of these things can be climbed, clambered and crept up, over and across. For many, the free-running is what drew them to the game in the first place – unsurprising considering that it’s potentially one of the most fun, most well-developed and thought out ways to get around in a game world – ever.
Dishonored too allows you to free-run over buildings and it all looks quite simple…on the outside.
Why that’s a good thing : Dishonored’s inclusion of free-running is a good-thing because we now get an unprecedented level of parkour-like travel. Yes, it looks like a simple run, jump and vault, almost a mirror image of other games that have included it but actually, you can combine it with the aforementioned supernatural abilities and do things like teleport in the middle of a jump. You could practically access anywhere in sight if you used all of these methods together. Incredible.
4. Intriguing Characters
In Assassin’s Creed it’s Leonardo Da Vinci, it’s Machiavelli, it’s George Washington, it’s even Benjamin Franklin (the latter two again can be seen in the upcoming Assassin’s Creed 3) – these characters who have interesting subplots, who draw you in momentarily before you hide in a group of Courtesans and move on to your assigned target. You could look all of them up on Wikipedia, but where’s the fun in that?
Dishonored has several of these types of characters. The main character himself is an enigma of a man. How did he become an assassin? What is his connection to the Empress whom he supposedly murdered? There are more questions that need to be answered. And then there’s the aforementioned character ‘The Outsider’, who might not be a chum and might not be a complete baddy. There’s also the Empress herself and the man who frames you. All incredibly curious folk.
Why that’s a good thing : Until the game’s out and has been played through by hundreds a handful of times, these storylines and characters will be near impossible to figure out on account of the fact that they are completely original, with unrecorded motives that have no history that Bethesda will be judged for not sticking to. Your drive becomes not only revenge, but it also becomes discovering all of the answers. Figuring it all out before the end of the game might play out better than AC’s way of unravelling the key plot at the end – you’ll feel like an inside player of a mystery that hasn’t been solved yet.
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