Like rabid vultures with a penchant for particularly pretty pixels and next-gen gaming so realistic that we may as well be living it out in reality, we want to know more about Watch Dogs, the upcoming Ubisoft title that pits one man against the city in a tale of cyber crime.
The game entirely centres on the mechanic of being able to hack into the fabric of the world and that city it takes place in is Chicago. So what better way to learn more about Watch Dogs than by way of an interview with Jonathan Morin, the game’s creative director?
Well, VG247 spoke to him recently and we’ve got some of the best quotes from the interview below so that we can all hear more about Watch Dogs’ world of hacking, smartphones and recreated cities.
Click ‘Continue Reading’ to find out more about Watch Dogs.
As is the case with any top tier game that shares a genre with another (see, Call of Duty and Battlefield), Watch Dogs and fellow sandbox-em-up, GTA 5, are being compared. The two are on other ends of the scale in terms of what they offer (the former sees you avenging your family, the latter sees you getting rich or dying trying) but that hasn’t stopped people from pitting them against each other. Morin had plenty to say on this though, stating that “When you do a game you always want to make sure that what you put in is to the service of the game. I think GTA has a great fantasy and everything they put in it reinforces that fantasy. What you don’t to do is start copying or start feeling the pressure of your neighbour like, ‘Oh my god we need a chopper.’” He also continued to say that Watch Dogs is “all about hacking, and it’s constantly got to be about that” and it’s refreshing to know that the game is being developed with its core principles constantly in mind, refusing to buck under the competitive pressure.
Morin also had lots to say about building the game’s virtual version of Chicago, stating that although “[The team] haven’t replicated the city exactly. There are spots that are definitely the same, and others [that they] had to have freedom to make sure the gameplay was great and all of that. But [they visited the city] for buildings, structures, textures and all of that, but also [the team] went there for the sound, the ambience of the city, and recording of the citizens to make sure [that they] had the right accent”.
Considering that Watch Dogs makes Chicago the connected playground of Aiden Pearce, the game’s protagonist and hacker extraordinaire, preserving the location’s likeness could be vital to our enjoyment and developer Ubisoft Montreal likely knows this, with Morin adding that the team even “went out with the cops in Chicago, out on rides with them. [Their] writer went there, he changed – literally changed – some of the parts that the cops say.” He also stated that Watch Dogs will feature an in-game app to allow users to learn more about the Windy City, and the game will even feature “obscure and underground” music from the city’s very own.
Whether all of this ties together to make Watch Dogs a fantastic game is yet to be seen, but expectations are very high so it will be nice to see how it all pans out later this year.
The Watch Dogs release date is November 15th on PS4, November 19th on Xbox 360 and November 22nd on Xbox One.