Having being announced with a vague (albeit incredible) proof of concept trailer, we are gradually learning more about upcoming PS4 exclusive, Hellblade. Developer Ninja Theory have made it clear that the game is not a spiritual successor to their much-loved title Heavenly Sword (despite both games being heavy on mythology and being antonyms of one another) and we’ve met Senua, Hellblade‘s powerful, battle-hardened female lead. Ninja Theory have also explained that Hellblade won’t include multiplayer or an open world and that combat will be ‘brutal’. Let these brand new Hellblade concert art images add to the info pile then, as they provide a hint of what’s to come.
Hellblade Boss Battle Revealed?
Thanks to images released by Ninja Theory themselves, we can infer plenty about what their game will be like.
As noted, Hellblade won’t include multiplayer or an open world and so the atmosphere and everything that makes us love lead character Senua’s world will be down to linear exploration and gameplay. Judging by the above image (and this one too), Ninja Theory are looking to inject a big bit of spookiness into that, with the screams of souls and tormented bodies enough to get any player geared up for a fight.
Meanwhile, this next piece of concept art could potentially hint at a Hellblade boss battle. Some of the previously released concept art (which you can see in our post here) has denoted some grizzly, tough looking enemies in the finished game, while Ninja Theory themselves have called combat ‘uncompromising’.
There are probably few things more difficult to go up against a giant boss made out of deformed corpses and tortured souls so I’d definitely bank on that one offering up a considerable challenge.
What Hellblade Needs to Be Successful
Along with a slew of new concept art, Ninja Theory also published another dev diary, as per Hellblade‘s ‘transparent’ development. They’ve previously talked about the game’s “Independent AAA” business model – the dev wanting to go it alone but make something incredible in the process – and this only explains that.
They even reveal that Hellblade will need to sell 200,000 – 300,000 copies on PS4 in order for them to make their money back and prove that independent AAA is a successful plan that they can use in the future. That’s refreshingly honest, in an industry where publishers shoot for the moon and have to make for it (coughs – Square Enix).
So, although there’s a year out from Hellblade‘s PS4 release, we’ll keep you posted once we know more.