Last year’s RPG platformer, Child of Light, was a total surprise. It completely destroyed all conventions by featuring a young girl as the lead (the protagonist, Aurora, grows up over the course of the game) and all of the dialogue and narration is written in rhyme. It was also praised for its gorgeous watercolour graphics, with the game being powered by the UbiArt Framework game engine.
But the new IP was a huge risk for Ubisoft, a publisher best known for peddling Assassin’s Creed games year in, year out (even if those AC games are embarrassingly broken), as the Child of Light team was an experiment to what small teams could do when left to their own devices. Clearly it it paid off and following speculation of a Child of Light sequel, Ubisoft confirms that more Child of Light projects are in the works.
New Child of Light Projects
The news of new Child of Light projects comes from Ubisoft Montreal’s Creative Director Patrick Plourde who tweeted that “There are very cool projects in process set in the Child of Light universe.” and that there will be “more news soon”. That’s hardly surprising since Child of Light only cost a few million dollars to make, the team was was “super happy” to work on it and back in November, Plourde revealed that the game had turned a profit.
So could we get a direct Child of Light sequel? Last year I would have given you a hopeful ‘maybe’ but now I’m not so sure. Not only has Plourde himself said that he’s “moved on” but his LinkedIn page says that he’s now the Vice President of Funhouse, an initative within Ubisoft Montreal that encourages devs to speak up about the ideas that they’re passionate about and make “small and innovative” titles.
What is hopeful, though, is that we at least some idea of who will be working on these projects. After Plourde made the announcement, he tweeted Brie Code (the Lead Programmer at Ubisoft Montreal) saying that he was “happy” to be working with her again.
Code is currently spearheading a diversity movement at Ubisoft Montreal that includes hiring more diverse talent and speaking up about diversity in the games industry. Last month, Code also told The Mary Sue that she made a real effort to create a diverse development team with Child of Light (across language, nationality, gender and interests) because diverse teams work better than homogeneous ones.
That all bodes well for these new Child of Light projects, whatever they may be. We’ll keep you posted once we know more.