Steampunk platformer The Swindle involves the simple premise of breaking in, stealing stuff, and getting the hell out of there. All of the properties that you’ll be stealing from are procedurally generated but in the end, all you have to do to secure the loot is leave the building with your life intact.
But leaving ‘with your life intact’ is a lot more difficult than it sounds as The Swindle‘s enemies can kill you with just one hit, no matter where it comes from. Given that the game’s playable characters are all gone for good once they die, along with all of the cash they’ve earnt in the level, that could make gameplay as stressful as ever. However, developer Dan Marshall is convinced that The Swindle is better because of it. Find out more after the break.
The Swindle‘s One-Hit Kills
The developer calls the introduction of one-hit kills his ‘Eureka’ moment. The Swindle originally included regenerating health so that you could survive a handful of hits, but the decision to ditch health made death “funny, stupid, embarrassing, sometimes rage-inducing” and so Marshall decided to build the entire game around it. Everything from enemy behaviour, the length of heists, and even the reward you get from completing a job have all been affected by the idea that it wouldn’t take much to kill you.
Making things even more difficult is the fact that The Swindle also won’t give you much help in beating it. Marshall reckons that games these days coddle players and are “too scared” to let players think. As a result, there are no tutorials in the game and other than basic advice, we’ll pretty much be left to our own devices. Thankfully, Marshall says that players in The Swindle beta have been able to overcome most challenges by themselves and that by playing the game and building up our own experience of it, we should be able to handle it.
The Swindle will be released this summer on PC, PS3, PS4, PS Vita, Xbox 360, Xbox One, and Wii U.