FIFA 16 is already promising ‘innovations’ across the entire pitch. The FIFA development team at EA has made changes from the way we tackle (defenders won’t just fall over, the momentum can get them upright to tackle again), to the way we strike the ball in new and more extravagant ways. But these aren’t the only differences we can expect when FIFA 16 hits shelves in September.
During their Gamescom 2015 press conference, EA also revealed the FIFA 16 Ultimate Team Draft mode while Career Mode, FIFA‘s main gameplay staple, has also received some big changes. Find out more after the break.
FIFA 16 Ultimate Team Draft
Seeing as that trailer does a disastrous job of explaining what FIFA 16 Ultimate Team Draft actually is, here’s a summary: Ultimate Team Draft tests your team building skills and lets you craft the best team possible before you go up against other players, trying to beat them in a four-game series.
FIFA 16 Ultimate Team Draft first gets you to pick a Captain from a set of five ‘superstars’. You follow that system for the rest of the spaces on your team: you get five randomly drawn players and you’ll have to decide who to pick based on their skills as much as their overall rating. Some of them may even be rare, in-form players (or Legends players, if you’re on Xbox One or Xbox 360). You’ll also have to factor in your team’s chemistry level, though EA does say that you can edit your team using your picks of subs and reserves, if you aren’t satisfied.
As for the tournament-ish side of FIFA 16 Ultimate Team Draft, it costs 15,000 coins, 300 FIFA Points, or one FUT Draft Token (which you can find in FUT packs) just to enter. That’s a high price but EA explains that “even if you lose your first match you’ll still receive a reward that matches the value of the entrance fee”, plus you get better rewards the further your progress.
FIFA 16 Career Mode
Moving on to the traditional Career Mode, EA is once again promising ‘innovations’ here. While we wouldn’t call any of these new features innovations, they are apparently the most-requested features from FIFA players, so they’re certainly welcome. Here’s a bullet point breakdown.
- Pre-Season Tournaments: In FIFA 15 you’d get a few pre-season friendlies to assess your team/teammates but in FIFA 16, you’ll get to take part in pre-season friendlies all around the world. There are nine different tournaments in all (in Asia, North America, Latin America, and Europe) and you’ll be invited to three. Win them and you’ll get some extra funds for your transfer budget.
- Player Training: FIFA 16 managers will be able to train their players to improve their attributes. You can pick five players and get them to do a variety of drills, each focused on boosting different aspects of their game. EA says that this has been included to encourage “greater growth in youth squad players and to create more value to the club”.
- Story of the Season: FIFA titles have always had their little dramas and storylines, as presented by the in-game news screen, but this will really be leveraged in FIFA 16. Commentators will now point out player debuts, transfer rumours and “key storylines”. They’ll also point out stats and there will be graphics, to explain how this affects the league standings.
- Transfers: EA says that player transfer values have now been “improved” in order to match the real-world transfer market. Meanwhile, in FIFA 16, your transfer budget will carry over to the next season, so if you’ve been thrifty, it will pay off. Also, you can now sign free agents outside of the transfer window.
- Scout Reports: It was a real headache in FIFA 15 to see your scouting efforts (and your scouting budget) go to waste because a scout report expired and disappeared into thin air. In FIFA 16 your scout reports will last for an entire calendar year instead of FIFA 15’s three months.
FIFA 16 will be released on September 22/24/25 (US/Aus/UK) on PC, PS3, PS4, Xbox 360 and Xbox One.