Thunder Lotus Games reveals how the dark, Lovecraftian themes of Sundered will strike a chord with players. The game is a Metroidvania filled with eldritch horrors and sees female protagonist Eshe fight to maintain her humanity.
The developer releases Sundered today on PC and PS4 after completing a successful crowdfunding campaign for the game earlier this year.
Sundered: How Eshe’s Humanity Hangs in the Balance
Promising terrifying eldritch hordes and tough battles against epic enemies, Sundered is a dark game that asks a lot of its players. Protagonist Eshe is able to embrace ‘corruption’ by learning new skills to take on these foes or she can cling to her humanity by sticking to her already available abilities.
In an email, Thunder Lotus Games communications director Rodrigue Duperron explains to me that the H.P Lovecraft-inspired game is about “more than simply embracing power for power’s sake.”
“There’s this idea that you’re losing yourself to that power, that your sanity is slipping away… or that it was never truly your choice to begin with, these all have resonance for us. Something of Eshe’s (our main character’s) basic humanity hangs on that choice, which takes on more significance since humanity has already fallen so low in the world we’ve set the story in. Will you succumb to the hubris of those who destroyed the world, in essence casting your vote against humanity’s future in dark times?”
Thunder Lotus has previously explained that Sundered‘s multiple endings are affected by how far Eshe is willing to go to defeat these enemies and just how much she will embrace the dark side, so to speak. But even though the game’s difficulty scales, these are still tough questions to answer and the fact that Sundered is procedurally generated too makes things even harder.
That procedural generation has been a particular issue of fans who love the gorgeous hand-drawn art and the promise of huge boss battles, but have played other procedurally generated title and and are put off by any mentions of the feature. However, Duperron assures fans that key elements of Sundered‘s world are “set in stone” as “boss rooms, ability shrines, and other story-advancing rooms are each designed by hand, and will remain in the same place of the map during each playthrough.”
Only the subsections between these important rooms are procedurally generated and Thunder Lotus created them knowing that “procedural” needn’t equate to “aimless” or “arbitrary”, especially when it’s used intelligently as an element of a larger whole.” Sundered is similar to Diablo 2 in terms of its level progression, Duperron says, and it would be a shame for people to dismiss this brutally difficult and (only partly) procedurally generated title based on a few randomly, put together tiles.
Like this post? Like J Station X on Facebook.