All Walls Must Fall developer Inbetween Games hopes that the game’s gay nightclub gameplay will offer players a “meaningful experience.” David Hassel from the development team also discusses players being “surprised” by the tech-noir tactics game’s gay content.
Inbetween Games previously revealed that All Walls Must Fall may be too gay for mainstream publishers, explaining the benefits to making a game as an independent development studio.
All Walls Must Fall Players ‘Surprised’ by Gay Content
Heavily influenced by gay nightclubs in Berlin, Germany, All Walls Must Fall is a game that explores plenty of gay themes, from discrimination issues and allowing its male protagonist Kai to seduce male NPCs. But while some players have been drawn to the brilliantly eerie, futuristic title because of this content, for others it has come as a surprise.
In an email, developer David Hassel tells me that although the response from players has been positive, “a few players seem to have been a bit surprised going into the game unaware.” Though this “seems like an analogue experience to going to some of the nightclubs here in Berlin and seeing maybe more than you thought you would” and Inbetween Games does aim to ‘broaden’ players’ horizons.
Part of this effort includes taking on constructive and “critical” feedback from all players, including concerns about All Walls Must Fall offering violent gameplay in a gay club setting. Hassel notes that following recent events this “seems to hit a bit closer to home than when we were watching the initial John Wick movie.”
“Non-combatant clubbers can’t be hit or targeted by either the player or hostile NPC,” stresses the developer. Inbetween Games does still feel that it “can construct a meaningful experience here that draws from that feeling of unease as well while making sure we don’t cross some specific lines.”
Early Access is all about taking that feedback into account after all, and the All Walls Must Fall team will continue to do that as it continues to add to its XCOM and Braid inspired title. Inbetween Games is made up of industry veterans who worked on Spec Ops: The Line and Dead Island 2, and so the development team has already managed to avoid certain pratfalls.
“I think we were able to make some good decisions early regarding how we construct the game, the levels and the art style that are really starting to pay off now,” says Hassel. Years of experience with the Unreal Engine have also helped the team build a solid foundation, allowing the devs to keep up a pace of monthly updates.
Hassel is confident that the team will be able to deliver on its promises. Although verdicts are still rolling in, All Walls Must Fall does so far look like the dark tactical game that’s dripping with political intrigue, which is exactly what many are looking for. The game is set to grow “exponentially” over the course of early access so watch this space.
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