Ubisoft CEO Yves Guillemot says that the company has been a “pioneer” of diversity and female characters in its games. The executive also explains why the company is so interested in adding female protagonists to its titles.
Ubisoft Reveals the Simple Reason Why It Keeps Making Playable Female Characters
In an interview with Mashable, Ubisoft CEO Yves Guillemot says that when it comes to diversity and female characters, the company has “probably been the pioneer [in that field].” The executive also noted that “there are more and more women playing games, and so more of them want to be able to be a woman in the games they play.”
Some may point to the 2014 release of Assassin’s Creed Unity as a prime example of Ubisoft dropping the ball on diversity. That game features no playable female characters across its single or multiplayer modes, with the company explaining at the time that it just didn’t have the resources to make female character models, leading to huge controversy and criticism.
“What happened in 2014 was one specific game, and it didn’t take into consideration all the diversity we’ve had before that in our games,” explains Guillemot.
In the next 18 months, several of Ubisoft’s biggest games will feature playable female characters and characters of colour. From Assassin’s Creed Origins to Far Cry 5 (which adds a female protagonist for the first time in the series’ history), and Skull and Bones, fans of Ubisoft’s games will be able to play as characters that look like they do.
However, there is the ongoing question of who exactly is making these games. Ubisoft has been criticised for a lack of diversity in its workforce, with the boss of Ubisoft Reflections previously admitting that the company hasn’t done enough on that front. Having diverse teams is especially important when making diverse characters and so it remains to be seen whether Ubisoft will follow in Blizzard’s footsteps and begin hiring in line with its inclusive vision.
Like this post? Like J Station X on Facebook.