Hellblade: Senua’s Sacrifice has sold over 500,000 copies in just three months. Developer Ninja Theory reveals several statistics about its game, highlighting just how much of a success Hellblade: Senua’s Sacrifice has been so far.
Ninja Theory previously confirmed that Hellblade: Senua’s Sacrifice has performed better than expected.
Hellblade: Senua’s Sacrifice Sales Figures Revealed
In the 30th and final developer diary following Hellblade‘s development, Ninja Theory reveals that its game sold over 500,000 copies on PS4 and Windows PC in just three months. Hellblade: Senua’s Sacrifice has made over $13 million since launch.
This means that the game has recouped development costs and is officially profitable. The developer hadn’t expected to be profitable until six months after release, so the game is well ahead of schedule.
The Hellblade developer also details how the game was sold. Half of the sales were on Windows PC, 250,000 copies were sold in the first week, and the game received 75,000 pre-orders across PS4 and PC, showing that fans had a lot of faith in the macabre action game and its female protagonist.
Ninja Theory is logging this as a win for its triple-A development model. With Hellblade: Senua’s Sacrifice, the developer set out to prove that it is possible for independent teams to create games with triple-A production values despite having an independent budget. The developer has also spoken about its desire to encourage other creators to use this development model.
But Hellblade‘s success is also a win for players who enjoy games with female protagonists – and those who don’t just want their female leads to be ‘strong’. Senua shows that not only can a game with female leads be successful but that they can be successful and draw huge interest even when the female lead does not fit a stereotype or a traditional ‘mold’ of what a female lead should look like.
Senua is strong, as a former warrior, but her struggle with mental illness shows that she’s incredibly vulnerable too. As these sales numbers show, clearly that didn’t turn any players off of the game. Maybe that encourage other developers to do something different, too.
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