When Kitty Powers’ Matchmaker made its debut in 2014, the quirky dating sim was praised both for its inclusivity (it feature same-sex couples) as well as its creatively crude sense of humor. The game is full of giggle-worthy puns and rather rude jokes that are enough to make you blush.
In the trailers for Kitty Powers’ Love Life, the city planning and management sim successor to Matchmaker, it seems that developer Magic Notion has managed to make another hilarious game. We spoke to the developer to find out how the team creates its jokes and how it will keep players laughing some more.
Kitty Powers’ Love Life Takes a ‘Thoughtful’ Approach to Comedy
In Kitty Powers’ Love Life, players will create their own ‘love villages,’ moving in couples and making sure that they steer clear of heartbreak. The players’ job is to keep them loved up and loving it, coaching the couples through conundrums and compromises, figuring out their problems and strategically placing buildings to help your lovers stay happy. You also can improve and unlock more powers to aid your couples even more.
From, this description, you’ll understand that Kitty Powers’ Love Life offers a lot more variety in gameplay than Kitty Powers’ Matchmaker, which saw players pair couples off and guide them through dating disasters. Although the game was fun and funny, it grew stale after a few hours.
This is something that developer Magic Notion has aimed to address in Love Life, though, and in an email Magic Notion founder Richard Franke (Kitty Powers is Richard Franke’s drag alter ego) revealed how:
“We have designed this game to be more unpredictable with regard to what will happen over the cause of time, to try and alleviate some of that repetition. Comedy also can become repetitive quickly so we’ve used a lot more madlibs style sentence construction to vary up the lines and images that are formed in the players imagination.”
This variation means that there is “just as much if not more comedy in this game.” Talking me through the writing process, the developer reveals that Allan Franke (Allan and Richard are brothers) is in charge of writing and that “We all come up with the ideas for the situations and Allan then designs the performances, writing the dialogue and selecting which animations to use.”
After this, everyone will play it, before additional tweaks are made. “It’s a fine balance to get the phrasing just right so that the player clearly knows what’s going on, but also adding flavour and variety in five different speaking styles AND make it funny,” says Franke.
There is also a balance in making sure that the comedy does not veer into offensive territory. With Kitty Powers’ Love Life making such silly, tongue-in-cheek quips, it’s easy to see how mistakes could be made. But Franke tells me that “We are very thoughtful about what we make fun of. Usually it is just wordplay and there is a fine line across which we do not step.” It’s like “a pantomime or Pixar movies where there is humour that adults will appreciate but which will go over the heads of younger folk.”
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