5 Reason Core Games are Better than Casual Games

This post is part of the Casual Friday post series when every (almost) Friday for the next few months will be ‘Casual Friday’ where I will post some sort of blog post about casual gaming. We can’t all be hardcore gamers with month’s of play-time on our CVs, so now I’ve devoted an entire day to less obsessed gamers!

Modern Warfare 2 Multiplayer Screenshot

Dear MW2, thanks for the intriguing and totally unpredictable story mode.

I’ve already talked about some of the reasons why I think that casual games are better than core games but now it’s time to give a little praise to the games that most of you are here to read about ; core games. I’m talking about huge blockbuster titles like Call of Duty Modern Warfare 2 or GTA IV, the latter of which cost a rumoured $100 million to develop. It’s these games that keep us visiting blogs and reading magazines just for little snippets of info on storylines, character creation and multiplayer modes. Great games that cost millions to make, showing the sort of sureness that people have in making games. There’s also the incredible tech that’s used to make massive titles, again showing their superiority.

Click ‘Read More’ to find out why I think that core games kick some serious casual game ass!

1. Known Developers & Publishers

With casual games, you have small, little-known developers creating their own games, usually with no support from a big-name publisher to help them to get their game from the design studio to your [insert game-playing device]. When we buy a casual game, we have no idea whether or not they’re half decent because there are hardly any reviews! At least I can say ‘this is an Infinity Ward game’ and you know that the game you’ll be buying will be up to scratch.

2. More Money

Sure, triple A, 4 years in development sorts-of-games will cost you an arm and a leg (maybe even 2 legs if it’s published by Activision) but I think that we both know that they’re worth every penny. There’s a reason that shops like GAME and gamestop have discount shelves, it’s because the games ( 9 times out of 10 ) are rubbish and they shouldn’t have money spent on them – Call of Duty Modern Warfare 1 still retails for almost full price. Now I’m not saying that casual games aren’t very good just because of the prices, but games that cost more money to develop generally have access to better teach and better design teams, equalling more creative minds.

ACROME_Logo

4 models who've escaped from London Fashion Week.

3. Multiplayer

I’m not the first to say it ; Modern Warfare 2’s story mode was atrocious. So was Assassin’s Creed 2’s but let’s not get started on that! What can make up for a lacking single player you ask? Usually the multiplayer. Playing against your friends is ace and a lot of casual game developers still haven’t figured that out yet. There’s no option to go online or use LAN (in most cases) to find some other players in most casual games and instead you will just find yourself disappointed with a game if its story mode is about as sturdy as a soggy cracker.

In the comments, post the names of as many core games without multiplayer as you can. Or, name some casual titles that do.

4. DLC

Casual games, particularly the ones on the iPhone app store, are updated (fairly) regularly to fix glitches and on the blissful but rare occasion, casual game developers will even add free new content to their games.  However, with core games you get premium DLC, worth spending a week’s allowance on .Map packs, new characters and even entire chapters of story (Assassin’s Creed 2!) , you don’t find those extra add-ons in casual games as developers either don’t have the time or funds to make them.

Doodle

Doodle!

5. Better Graphics

Speaking of funds, did you know that to use the Unreal Engine 3 to make a game it costs around $700,000? Though at that price, it does mean that graphics like this are capable on iPhones. Pretty amazing, huh? Designing games isn’t cheap and it’s even more expensive in this next-gen era of 1080p HD and even 3D visuals in some cases. A lot of casual game developers don’t have the access to that sort of tech, and is perhaps the reason that games like Doodle Jump have adorable, cutesy graphics but nothing over the top to make you give up your 40” plasma TV for gaming on the 3.5” touch screen of your iPhone.

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Read part 1 in the series – 5 Reasons Casual Games are Better than Core Games

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