Gone Home was probably one of the most important indie titles to be released in all of 2013. Bit of a shame that it was only released on PC, though. It was critically acclaimed by just about all of the right-minded PC critics last year and The Fullbright Company (the game’s developer) did it all with a dev team small enough to count on one hand. So it’s pretty impressive that Gone Home has masterminded itself to the top of many fans’ console wishlists without a ridiculously oversized setpiece in sight, or a huge brand behind it either. I also said would that it would be a great decision for The Fullbright Company and Sony if they released Gone Home on PS4, and now, with a brand new announcement, that may just be happening.
I want to see it happen, you want to see it happen and even Rockstar want to see it happen, having announced that they would bring GTA V to other formats (including the PS4 and the Xbox One, presumably) “if that’s where the consumers are”. It’s clear that everyone and their brother wants to see GTA V out on next-gen consoles so why haven’t Rockstar put the wheels in motion to get this car-stealing, pedestrian pulverising, criminal caper show on the road? According to one retailer, they have, with GTA V preparing to make its next-gen debut at some point. Read on to find out more.
When it comes to Woolfe – The Red Hood Diaries, people should expect the unexpected. For this game, from developers GriN, is no video game imagining of the classic fairytale. In their virtual imagining of the story, Woolfe shows a dark, gothic albeit far more believable twist than a hungry wolf gobbling up your grandmother (or hiding her in a cupboard, depending on how much your parent or guardian wanted to scare the living daylights out of you). Instead, Red Riding Hood’s journey pits her against a mechanical army whom she must attack, avoid and stealth her way around in some truly attractive platforming. I’ve covered the title before and now it seems that Steam think it’s as fantastic as I do as it has now been Greenlit!
An unsurprising factoid of the day is that women in games are being left out in a huge, gaping and very much noticeable way – behind the games, in them and in terms of the women who play them. It’s a much talked about truth, we know it because we’ve experienced it time and time again, the fact that the characters attached to our D-pad puppet strings are men (and often white and straight), it’s something that I’ve even tried to quantify on this here site, in our Video Game Report but now we have even more hard evidence from the Women’s Media Center that suggests that things are worse than ever.
“I was born into slavery, deprived of any right, of any faith. I was sold, traded for labour, forced to watch the suffering, treated like a beast and burden. With no future ahead of me, I forged my own and I knew blood would be the price”. This is Adewale’s tale, a man who escaped the hands of vicious slavers after being born into the slave trade to become Edward Kenway’s right hand man and an esteemed member of the Jackdaw’s crew. His story is an important one and it’s being told in Assassin’s Creed Freedom Cry, which is now being released as a standalone title, after a stint as DLC. Find out more after the break.
Ranko Tsukigime is a deadly assassin; she could pull you to pieces like a sugar-deprived child with a piece of candyfloss in less time than it would take you to screech in fear and her work has attracted the crosshairs of an evil corporation. She also just happens to be a high school student. Does SHORT PEACE: Ranko Tsukigime’s Longest Day sound like the best film that you’ve ever heard of? Yes, it most definitely does and while it’s technically not just a film, this collection of short movies, paired with a high octane action sidescroller, looks set to deliver on both fronts, garnering an Oscar nomination to certify it. Find out more about the game after the break.
When your city is famed for its torrential downpours, with rain so heavy that Mary Poppins wouldn’t touch it with a gazebo on a stick, what do you do? If Sucker Punch are anything to go by then you’ll apparently take that in stride and recreate it in gorgeous 1080p HD and 30 FPS, as discussed in this inFamous: Second Son dev diary. The team talk designing Seattle in the game, the PS4’s fancy ‘Share’ button and, obviously, how to represent realistic weather effects in the video after the break.
BioWare are hardly strangers to controversy (the Mass Effect 3 ending, anyone?) but rather than staying away from it, like the shy development team in the corner, they are more than happy to embrace it, with open arms and open hearts because often, the BioWare choices that cause the most flack are the ones that matter. This is according to David Gaider, the lead writer of their upcoming title, Dragon Age: Inquisition, discussing in-game romances, and he not so much kicks the hornet’s nest as he does punts it out the stadium. Read what he has to say after the break.
Bragging rights, schmagging rights. What’s a few E3 awards and some incredibly positive quotes from the media if your game isn’t blazing hot like a volcanic eruption on Mars, nor is it as pretty as a wall of neon lights in the middle of a blackout? What’s that you say? Protagonist Delsin Rowe’s neon absorbing and flame/smoke throwing powers means that PS4 exclusive, inFamous: Second Son, is literally both of those things? Well that means that Sony and Sucker Punch have plenty of reasons to brag in the inFamous: Second Son accolades trailer, which you can see after the break.
It seems that when you put one crack in the damn, the entire thing will start leaking, as spilling info like a gossip who’s just been told the juiciest secret in the world, Alien: Isolation screenshots have now been leaked onto the web after a source detailed Sega’s yet unannounced title. We previously learnt that the game would be far better than franchise predecessor, Aliens: Colonial Marines, and now with these Alien: Isolation screenshots looking as intriguing as ever, we might finally start believing the hype.