Indie developer Kitsune Games is best known for MidBoss, the procedurally generated roguelike that allows players to kill their enemies and posses them, gaining their abilities in the process. Focused on an lowly imp who is fed up of being picked on by fellow foes, MidBoss tasks players with becoming the biggest boss on the scene by kicking the original big boss off of the throne.
Kitsune Games’ other title is Ultra Hat Dimension, set to release on Steam in 2018. That game stars a female protagonist who wears a lot of hats and biffs bad guys in the face.
The developer’s two announced games so far are funny and whimsical almost and based on those descriptions, they aren’t necessarily the first games you’d go to looking for solid representation. But Kitsune Games is built on the principle of making inclusive games, accessible to all players and its mission statement highlights the “responsibility” that game makers have and how the company “strives to do its part by offering quality games representing individuals from all backgrounds and walks of life.
So, ahead of the MidBoss narrative game mode update, I spoke to founder, Emma “Eniko” Maassen on why being inclusive is so important.