Hellblade is a game being made by a tiny team on a tiny budget. The development team is just 13 people, which is astonishing for a game of this scale. Not only that but developer Ninja Theory is also testing out something called ‘independent AAA‘ which will prove that small, independent teams can create a high quality game all by themselves; no publisher backing needed.
The problem with this is that if they want Hellblade to be the best that it can be, Ninja Theory is going to have to find solutions without spending too much money. Specifically, performance capture. How do you put someone’s body and voice into a game when all you’ve got to work with are a couple of GoPro cameras and a prayer? In the latest Hellblade developer diary, NT answers that very question.