Few gameplay mechanics are as controversial and divisive as auto-aim. By allowing ranged weapons to automatically lock onto the enemy targets, say some gamers, games are made far too easy to complete. But is there a way to feature auto-aim while still preserving the game’s difficulty?
Seraph, the acrobatic platforming shooter from (Ironcast developer) Dreadbit is one game with an answer. All of lead character Seraph’s weapons auto-aim at enemies allowing players to focus on pulling the trigger and quickly manoeuvring Seraph as she tries to avoid their attacks and make it through the level in one piece. Seraph arrives on PC and PS4 later this year and you can find out more after the break.