That headline’s a little bit misleading, actually, because it implies that there’s just one good reason to play Concursion, the ambitious indie title from Puuba Games. There are actually a good few many reasons why you should be interested in the game, most of all the fact that it combines 5 different gameplay elements in one (and when I say combine I quite literally mean combine – levels have bits of one another squished together seeing you change character and gameplay on the fly). There’s also my Concursion preview in which playing it made me promptly fall in love and the game’s new trailer (also included in this post). There are quite a few others which I’ve listed after the break but if you play the Concursion demo you’ll be able to find out why for yourself!
Welcome to the Rapid Fire Reading List! The world wide web is a big place and my deadlines are always close! So this is where I put all of the interesting links from the week when I haven’t had time to cover them for J Station X. Sometimes they cover feminism/gaming/queer theory and occasionally they cover all three! Read on to find out which big stories were making the headlines this week.
I really like Concursion, I like it a lot. I don’t say that because of its pretty genius concept of mish-mashing 5 games in 1 (although I like that too) or for its testing of skills and determination (but this is also a plus point). Concursion reminds me of the games younger me would play before class with friends in computers labs, frantically testing the limits of our own patience and our school’s budget keyboards. We’d rush off to lessons afterwards hating ourselves for not playing more as we regaled tales of who got further in the game than who. It’s a beautiful thing, nostalgia, and, as I said, I really like Concursion and I think that you will too.
Robots do have minds. Not in the traditional sense; their innards are metallic and made of fraying wires and code most humans couldn’t understand, but they can feel and hurt and make decisions for themselves if we program them to do so, gifting them with relationships and smarts that even their mechanical pieces can understand. That’s what’s afoot in Reset, a first person puzzle game that puts players into the shoes of a robot who must make their way through a mysterious sci-fi story, working co-operatively with themselves to do so. Reset is ambitious and enthralling and to find out more, we’ve interviewed Alpo Oksaharju, Reset’s Designer and Artist and one half of Theory Interactive, the team behind the game.
When it comes to Woolfe – The Red Hood Diaries, people should expect the unexpected. For this game, from developers GriN, is no video game imagining of the classic fairytale. In their virtual imagining of the story, Woolfe shows a dark, gothic albeit far more believable twist than a hungry wolf gobbling up your grandmother (or hiding her in a cupboard, depending on how much your parent or guardian wanted to scare the living daylights out of you). Instead, Red Riding Hood’s journey pits her against a mechanical army whom she must attack, avoid and stealth her way around in some truly attractive platforming. I’ve covered the title before and now it seems that Steam think it’s as fantastic as I do as it has now been Greenlit!
According to more than a handful of titles that were released in the past year, rich, well thought out stories have no place in video games, almost always being shunted out of the way for energetic, on-trend gameplay. Indie title Woolfe, however, is the game that has both, riffing off of the well-known cautionary tale of Little Red Riding Hood to make a title that’s a stealthy, engaging and intriguing solution to all of the bland games out there. We are very much looking forward to what Woolfe has in store and so we’ve spoken to Wim Wouters, the game’s Creative Director, to find out more.
There’s something rather special about platforming games. It’s the dizzy excitement when you clear a bold jump, it’s the thrilling sense of relief when you figure out the solution to the puzzle and most of all, it’s the dazzling originality that so many of these games have. So Many Me is set to be a fantastic addition to the platforming genre and we’ve spoken to Extend Studio, the developers behind the Braid and Portal inspired game, to find out more.
The science books were wrong. ‘Shadows are created by light hitting impenetrable objects’ they said and you believed it. But in the grander scale of things, Albert Einstein was taking on your science professor head-on, stating that worlds and living beings may exist outside of our own. That’s the theory that quirky title Contrast challenges in a new launch trailer suggesting that in our world, the shadows are very much alive and have more than enough reasons to be afraid of the dark.
To call Proteus ‘just’ a game would be almost entirely inaccurate, plain wrong, even. For this indie game from developer and publisher, Curve, is an experience.
In 2012, bad news rang in the ears of card gaming and RPG fans, as, after 10 years, the original Ateil was being switched off, shut down and packaged up, along with its battle grids, ranged fighting and addictive gameplay. Now, in 2013, a star-studded group of the original game’s developers are teaming up to make Alteil: Horizons, the next best card-based RPG.