Jotun is a game far more inspired by Team Ico’s Shadow of the Colossus than it is by the soaring wave of popularity surrounding Thor. The game’s lead is a Norse woman for one and the fact that her name is ‘Thora’ in a time when Marvel have decided to make Thor’s comics counterpart a woman (also named Thor) is a happy coincidence I’m told, but in all honesty, the similarities end there. Thora wields a mahoosize blade from the get-go and gameplay is a mix between death-defying feats of wit, bravery and willpower against giants (those would be the ‘Jotun‘ then) and puzzles that see you embrace runes, shrines and the gods of Norse mythology as Thora fights her way out of Purgatory and into Valhalla. So with that enough to whet my axe-wielding appetite I decided to talk to the game’s designer, Will Dubé, to find out more.
Robots do have minds. Not in the traditional sense; their innards are metallic and made of fraying wires and code most humans couldn’t understand, but they can feel and hurt and make decisions for themselves if we program them to do so, gifting them with relationships and smarts that even their mechanical pieces can understand. That’s what’s afoot in Reset, a first person puzzle game that puts players into the shoes of a robot who must make their way through a mysterious sci-fi story, working co-operatively with themselves to do so. Reset is ambitious and enthralling and to find out more, we’ve interviewed Alpo Oksaharju, Reset’s Designer and Artist and one half of Theory Interactive, the team behind the game.
According to more than a handful of titles that were released in the past year, rich, well thought out stories have no place in video games, almost always being shunted out of the way for energetic, on-trend gameplay. Indie title Woolfe, however, is the game that has both, riffing off of the well-known cautionary tale of Little Red Riding Hood to make a title that’s a stealthy, engaging and intriguing solution to all of the bland games out there. We are very much looking forward to what Woolfe has in store and so we’ve spoken to Wim Wouters, the game’s Creative Director, to find out more.
There’s something rather special about platforming games. It’s the dizzy excitement when you clear a bold jump, it’s the thrilling sense of relief when you figure out the solution to the puzzle and most of all, it’s the dazzling originality that so many of these games have. So Many Me is set to be a fantastic addition to the platforming genre and we’ve spoken to Extend Studio, the developers behind the Braid and Portal inspired game, to find out more.
In 2012, bad news rang in the ears of card gaming and RPG fans, as, after 10 years, the original Ateil was being switched off, shut down and packaged up, along with its battle grids, ranged fighting and addictive gameplay. Now, in 2013, a star-studded group of the original game’s developers are teaming up to make Alteil: Horizons, the next best card-based RPG.
In games development, bedrooms are the new offices, publishers are optional and a developers’ budget is the price of a computer and the several pints that will suffice as payment for your creative friends who will become your “colleagues”.
Surfing this revolutionary wave are The Game Creators, an aptly titled team from the UK who have created FPS Creator Reloaded, an updated version of their FPS Creator software (you can see a tech demo for it here), a tool that lets anyone, anywhere with the idea for a first person shooter make a game, with FPS Creator Reloaded giving them the high quality graphics, audio, effects and functionality they need to make it.
To coincide with the launch of their Kickstarter (in order to fund FPS Creator Reloaded) we interviewed The Games Creators’ CEO, Lee Bamber on the UK games industry, the future of first person shooting games and why FPS games are that popular.
Click ‘Continue Reading’ to read the interview.