A game like The Sims 4 has a lot of things to do at any one time, like remembering all of the cities you’ve destroyed with giant gnomes and toilets and keeping track of the Sims you’ve mercilessly murdered. But we love the choice it gives us and accept that sometimes, EA‘s God-hand sandbox may be a little bit broken. When it comes to the more serious stuff, like huge game-breaking bugs (or the removal of key gameplay features) we aren’t always so happy though and so in the latest Sims 4 patch we’ll be getting fixes for mundane issues and more serious ones such as a bug that cause the game to forget you exist. Find out more after the break.
When a player is abusive to others, subjecting them to harassment or general nastiness, can they ever get out of that mind-set? And more important, should they be forgiven if they do? Given the often quite toxic nature of professional eSports, it’s a highly contentious issue. No one wants to be part of a community that is mean to them especially when that community is supposed to be about teamwork, fun and cheerful camaraderie. That’s why Riot Games have done so much to stamp out toxicity in League of Legends in the past, but now, they’re announcing massive reforms to the LoL permaban system.
A female-led platformer with RPG elements and a story told entirely in rhyme, to say that Child of Light is a weird one is putting it lightly. But in this case weird meant wonderful. Other than its unlikely concept, it was an also an unlikely title for Ubisoft who are known for the popular (and sometimes broken) Assassin’s Creed games, the bombastic Far Cry franchise and stealth shooter series Splinter Cell. However, after taking a gamble on such an unusual yet delightful game, Child of Light has turned a profit and a sequel may be on the cards now too.
As we’ve talked about before, Never Alone is a Pretty Big Deal. Where Assassin’s Creed 3 went wrong with its portrayal of Native American culture and much of inFamous: Second Son‘s focus is on the supernatural, what with Native protagonist Delsin having supercool flame-y powers and all, Never Alone has been made for the sole reason of sharing the stories of the Iñupiaq, a people indigenous to Alaska. A lovely little title, the game follows young girl Nuna and her fox (who is literally named Fox) in a platformer that introduces players to characters from Iñupiaq folklore. Out now on PC, PS4 and Xbox One, Never Alone‘s release has seen it make history.
There’s something quite unfortunate about dying in a permadeath game. It’s like a blow to the head, a jab to the stomach and your father calling you “a disappointment” all at once. Yet Devil’s Dare, the arcade beat ’em up from Secret Base, encourages it. The point to this (and yes there is a point to the game seeing its users ground into pixellated meat paste time and time again) is that overcoming its remarkably high level of risk offers a suitable reward in response, namely more bits of level for Devil’s Dare to kick your ass with. It’s a novel concept but does it pay off? Find out in our Devil’s Dare review.
Never Alone really is a one of a kind. Combining puzzles and platforming with the culture and stories of the Native Alaskan Iñupiat people, it really is the only thing like it out there. Granted, Assassin’s Creed 3 featured a Native protagonist but that was a different Native culture and its portrayal was, to put it nicely, a total shambles.
Where AC3 stumbled, Never Alone succeeds as the team behind it are actually Iñupiat themselves and rather than being a gimmick or a back of the box feature – ‘made with real Iñupiat opinions!’ – it’s being made in order to preserve and tell their stories to a younger, gaming audience. How well it marries traditions with entertaining gameplay will be seen next week when Never Alone launches on PC, PS4 and Xbox One, but for now we have a fresh launch trailer.
Darker and twistier than a knot thrown down a mine shaft, Woolfe (full name Woolfe: The Red Hood Diaries) takes everything you know about the classic fairy tale and promptly throws it out the window. Rather than focusing on the whole kiddo with a basket full of baked goods, this one’s given the granny (and the wolf) the boot in favour of pitting Red against a corporation that may or may have not killed off her father. Scheduled for a release early next year, Woolfe will be coming to PC, PS4 and Xbox One. But if you don’t want to wait until then to test it out, there’s a playable Woolfe demo out now and you can find out more about it after the break.
A rhythm action title from Harmonix, the makers of Rock Band, A City Sleeps is meant to be the devs’ fresh take on a genre that was once flooded with lots of the same – with a plethora of plastic peripherals to boot. But, in many ways, their new PC-only title has much more in common with the franchise that made them famous than you would expect. It has a steep difficulty curve, it’s addictive, takes a lot of practice to get good at and, most importantly, it has a killer soundtrack. These are not bad things and they are actually the precursors for a very good music game. But does it shrug off the problems of the rhythm games that came before it or does it carry them within its bloodline? Read our A City Sleeps review to find out.
Happy Halloween! The spookiest most cavity-inducing holiday of the year, you probably haven’t gone half an hour today without hearing about some sort of ghost, goblin or undead fiend. It makes sense then that, Secret Base, the developer of the arcade-y, zombie slaying beat ’em up Devil’s Dare has launched a Halloween-y competition that gives gamers a chance to win $666. There’s also the chance to be featured in the game, immortalised forever. Read on to find out how to nab some extra cash and a place in history.
While graphics, platforms and the games industry as a whole may have changed, three core principles remain true. One, shooting waves of enemies in the face remains awesome. Two, getting out of a pinch when said enemies become threatening will make you feel like a god. And three, you never stop loving the way your heart beats in your chest when you almost died but you just about lived on to complete the level instead. When a game can do this to perfection then you know you’re onto a winner and lucky for us that twin-stick shooter Iron Fisticle is a very good example of this indeed.