That headline’s a little bit misleading, actually, because it implies that there’s just one good reason to play Concursion, the ambitious indie title from Puuba Games. There are actually a good few many reasons why you should be interested in the game, most of all the fact that it combines 5 different gameplay elements in one (and when I say combine I quite literally mean combine – levels have bits of one another squished together seeing you change character and gameplay on the fly). There’s also my Concursion preview in which playing it made me promptly fall in love and the game’s new trailer (also included in this post). There are quite a few others which I’ve listed after the break but if you play the Concursion demo you’ll be able to find out why for yourself!
Around these parts, we’re just a bit fond of Tomb Raider, the origins story that was released to show Lara Croft as a green behind the ears explorer who was neither very good at killing, shooting or not getting herself torn to pieces by particularly pointy bits of metal. We like the gameplay, the characters and the world that is was set in and when I reviewed it a few months ago, I even thought that Tomb Raider: Definitive Edition (the PS4 and Xbox One rerelease of the 2013 game) was a cracking title too. Obviously, I want more of it and as I’m sure some sort of Yamatai prophecy suggests, you probably do to so here’s a list of the 8 things that we’d like to see from a Tomb Raider sequel.
Child of Light’s art style is the best looking of all of the games that we’ll see released this year. I’m willing to put money on it. Hell, Child of Light may have the best art style of all the games released in the next two years (by the third year Ubisoft would have released a sequel, naturally). The game has indie stylings with a major developer and publisher behind it and the platforming RPG seems to be offering Ubisoft’s trademark crisp and clean way of pulling things off which makes me all the more excited to see how the game pans out upon release. You can watch the Child of Light World of Lemuria trailer after the break.
Welcome to the Rapid Fire Reading List! The world wide web is a big place and my deadlines are always close! So this is where I put all of the interesting links from the week when I haven’t had time to cover them for J Station X. Sometimes they cover feminism/gaming/queer theory and occasionally they cover all three! Read on to find out which big stories were making the headlines this week.
It’s been a busy few weeks for Diablo 3, what with the Reaper of Souls expansion pack being released and then the Reaper of Souls XP boost announcement and then the Reaper of Souls update also being pushed out to garner all of the headlines and interest around Blizzard’s highly regarded RPG. But there’s something far more important afoot, as Blizzard prepared to ready their game for the RoS playing masses by releasing an update, an update which brought clans (hooray!) but it’s not all something to cheer about as in attempting to moderate, they’ve managed to offend but even more than that, the decision to keep the word ‘trans’ out of clans brings to light some of gaming’s worst, transphobic behaviour.
I really like Concursion, I like it a lot. I don’t say that because of its pretty genius concept of mish-mashing 5 games in 1 (although I like that too) or for its testing of skills and determination (but this is also a plus point). Concursion reminds me of the games younger me would play before class with friends in computers labs, frantically testing the limits of our own patience and our school’s budget keyboards. We’d rush off to lessons afterwards hating ourselves for not playing more as we regaled tales of who got further in the game than who. It’s a beautiful thing, nostalgia, and, as I said, I really like Concursion and I think that you will too.
J Station X is going to start covering PC games! I’m taking this very seriously because it means BIG, big things for the site and its coverage of diverse games, so keep reading after the break to find out more about the site’s new foray into keyboards, mice and the glorious world of Steam sales.
Robots do have minds. Not in the traditional sense; their innards are metallic and made of fraying wires and code most humans couldn’t understand, but they can feel and hurt and make decisions for themselves if we program them to do so, gifting them with relationships and smarts that even their mechanical pieces can understand. That’s what’s afoot in Reset, a first person puzzle game that puts players into the shoes of a robot who must make their way through a mysterious sci-fi story, working co-operatively with themselves to do so. Reset is ambitious and enthralling and to find out more, we’ve interviewed Alpo Oksaharju, Reset’s Designer and Artist and one half of Theory Interactive, the team behind the game.
When it comes to Woolfe – The Red Hood Diaries, people should expect the unexpected. For this game, from developers GriN, is no video game imagining of the classic fairytale. In their virtual imagining of the story, Woolfe shows a dark, gothic albeit far more believable twist than a hungry wolf gobbling up your grandmother (or hiding her in a cupboard, depending on how much your parent or guardian wanted to scare the living daylights out of you). Instead, Red Riding Hood’s journey pits her against a mechanical army whom she must attack, avoid and stealth her way around in some truly attractive platforming. I’ve covered the title before and now it seems that Steam think it’s as fantastic as I do as it has now been Greenlit!
According to more than a handful of titles that were released in the past year, rich, well thought out stories have no place in video games, almost always being shunted out of the way for energetic, on-trend gameplay. Indie title Woolfe, however, is the game that has both, riffing off of the well-known cautionary tale of Little Red Riding Hood to make a title that’s a stealthy, engaging and intriguing solution to all of the bland games out there. We are very much looking forward to what Woolfe has in store and so we’ve spoken to Wim Wouters, the game’s Creative Director, to find out more.