Around these parts we love gorgeous games that make you have delightful dreams. Throw a female protagonist in there and you’ll find that game on our Game of the Year list faster than a teleporter going faster than warp speed. Doing all of those things is the newly announced AER, which is being made by Swedish developer Forgotten Key and will be published by Daedalic Entertainment. There’s no word on how to pronounce its name but it looks awfully beautiful and the first gameplay deets make it sound like it’s one to watch. More info on AER after the break.
Back in June, it was a nice surprise to see indie platformer Woolfe: The Red Hood Diaries show up at the Xbox press conference at E3. That was one of few tastes we got of the upcoming fantasy platformer ahead of a 2015 release on PC, PS4 and Xbox One. But following a gameplay featurette at Gamescom in August and the release of a pretty good alpha gameplay demo (complete with dodgy voice acting and all) not long after, things had been rather quiet. Well, developers GRIN are back after the holiday break and this time they’ve revealed the Woolfe release date. Find out more after the break.
As part of Ninja Theory‘s plan of being open and transparent about development, in the past few months we’ve learnt quite of things about their upcoming PS4 (and PC) action title Hellblade. We’ve been introduced to leading lady Senua, we’ve been clued in on the triple A independent development process and we’ve seen some impressive concept art too. But with the game pencilled in for a 2015 release, there’s still so much that we don’t know. Luckily, Ninja Theory recently let Official PlayStation Magazine UK into their offices to talk about it for their cover feature. So from that preview, here are six things you didn’t know about Hellblade.
Behind Tetris, Wii Sports and Minecraft, Grand Theft Auto 5 (GTA V) is the fourth biggest selling video game of all time. Over 43 million copies of the game have been sold, with us lot desperate to play as Franklin, Michael and Trevor as we jack cars, rob banks and leave the virtual population of Los Santos looking like Swiss cheese. The game was already out on PS3 and Xbox 360 and was recently released on PS4 and Xbox One in November to more great reviews – and people were patiently awaiting the GTA V PC release date too. Sadly though, publisher and developer Rockstar Games have confirmed that the GTA V PC release date has now been pushed back from January 27th until March 24th.
When Ninja Theory announced third person action game Hellblade back in August at Gamescom 2014, plenty of people read that would be coming ‘first to PS4’ and raised their eyebrows. Did this mean that Senua’s billowing locks and unsightly foes would be making their way to other platforms at a later date? With their new game, Ninja Theory are testing out a fancy development model called ‘independent triple A’ that lets them make great games on tiny budgets. The team have previously spoken about why PS4 is a fantastic testing ground for that and they have now announced that Hellblade will be coming to PC too.
Harmonix games are ruddy good fun. For almost a decade now they’ve been dabbling in music rhythm games; the Rock Band franchise is one of theirs, for example, and if you’ve been in a home that’s larger than a shoe closet between now and 2008 then you’ve most likely jammed out on one of their plastic guitars and/or drum kits. Recent Harmonix release A City Sleeps was an aim to capture more of that music lightning in a bottle only this time instead of a faux rockstar you were in charge of a dream exorcist named Poe who has to attack demons (to the beat of songs) in order to free the city’s sleeping citizens. The developer has now announced a price drop and you can find out more after the break.
Kickstarter is a massively useful tool for the games industry. Not only does it allow us to show the gaming world what we’re interested in (and what there’s a niche for) but it allows us to get our hands on some brilliant gaming experiences too. Experience that (most likely) would never have made it to release if a stat-obsessed publisher had been at the helm. It means that anyone, anywhere, with a great idea has the chance to make their video game brainchild a reality. But Kickstarter also has its downsides. Namely, there have been a few cases or developers not delivering on promises or just hightailing it with the money altogether. Nonetheless, 2014 was a record year for games on the crowdfunding platform, according to official statistics.
Winter is a good time to be a gamer. There are Christmas competitions left and right and a boatload of free time to dig into the industry’s biggest titles. Also in the name of festive cheer and chilly weather are the many sales. Steam are about to launch their very own discount bonanza but Ubisoft is a contender too as in their Winter sale they have discounts of up to 80% on over 300 games. More details and bargain picks after the break.
By many accounts, Never Alone is a risky title. Setting records as the very first of its kind, the market for a commercial game about indigenous people was untested. There was also the fact that Never Alone has been made to both pass on the stories and educate the world about the Iñupiaq people and so we could have gotten an uncomfortable experience not dissimilar to a Sunday school teaching you’ve tried to sneak out of. Could have. With the greatest risks comes the greatest rewards and so successfully living up to the potential, hype and hopes for it, Never Alone is a unique slice of video game brilliance.
It’s been a good couple of weeks for Iñupiaq platformer Never Alone. Not only was the game welcomed with open arms (and glowing review scores) on PC, PS4 and Xbox One but the game has also made history, quite literally being the first game of its kind. Deserved success doesn’t a perfect game make though and Never Alone does have a few coding kinks to iron out. This is what developer Upper One Games is now dealing with in the game’s latest update and they’ve now announced a Never Alone Mac release date too. Find out more after the break.