DiscStorm, the upcoming arena combat/sports came from XMPT Games, could be one of the most exciting properties out this year. The game will be out in spring 2016 on PS Vita, but it’s coming to PC, Mac and Linux in August. You can find out more about it after the break.
Back in 2013, Dan Marshall (of developer Size Five Games) announced that steampunk stealth game The Swindle would be going on hiatus “indefinitely”. With fans fearing that the game had been cancelled altogether, they messaged Marshall and begged the developer to bring it back. After feeling “touched” by the amount of messages he received, and after doing some extra prototyping work, The Swindle was revived and the developer announced that it would be coming to PC and consoles.
Last month, Marshall revealed that all is going well with the game’s development and that we could expect to play the game this summer, and that there would be a day one patch. And it appears to be right on schedule as Marshall and the game’s publisher, Curve Digital, have now announced The Swindle release date.
With Rock Band 4 and Guitar Hero Live both being released in a few months, 2015 is a pretty difficult year if you want to release a music related game. Your task will only be more difficult if you’re an indie and if your game is a new IP. So is developer Pop Sandbox stupid or just crazy for announcing their music rhythm rival, LOUD On Planet X?
They are neither, as it turns out, and they describe LOUD On Planet X as “an exciting new indie alternative” to the new Rock Band and Guitar Hero games, with a bit of Plants vs. Zombies mixed in there too. Instead of just button-matching to songs, the selling point is that it also involves tower defense mechanics, as you defend your stage from “hordes of quirky aliens”.
LOUD On Planet X is just different enough to win people over and in a close crowdfunding campaign, the game has secured enough funds to complete development.
Steampunk platformer The Swindle involves the simple premise of breaking in, stealing stuff, and getting the hell out of there. All of the properties that you’ll be stealing from are procedurally generated but in the end, all you have to do to secure the loot is leave the building with your life intact.
But leaving ‘with your life intact’ is a lot more difficult than it sounds as The Swindle‘s enemies can kill you with just one hit, no matter where it comes from. Given that the game’s playable characters are all gone for good once they die, along with all of the cash they’ve earnt in the level, that could make gameplay as stressful as ever. However, developer Dan Marshall is convinced that The Swindle is better because of it. Find out more after the break.
The Swindle is a game that’s been buzzing around for quite some time, but it dropped off the radar when creator Dan Marshall wasn’t quite sure how to make it work. Back in February, Dan revealed that he’d fixed the game and that it would be back, better than ever.
The idea behind The Swindle is that you are are a member of a band of thieves and as such, you’re pretty fond of breaking into buildings and sneaking around. You can then spend your takings on becoming an even better thief and then the cycle continues.
However, it’s not all ski masks and sticking to the shadows as you’ll have to think carefully about your entry and exit strategy. If you don’t manage to leave the building with your loot, or if the guards catch you, you will lose that character and will have to carry on playing the game as someone else. We’ll be able to take part in that high stakes gameplay soon as The Swindle will be released this summer.
Minecraft is currently the third best-selling game of all time as it’s sold over 54 million copies across PC, Mac, mobile and consoles. There’s also a Minecraft movie on the way and although the game’s developer Mojang was raking it in already, Mojang’s co-founders became filthy, stinking rich last year when Microsoft bought the developer for $2.5 billion.
The game itself is just as mind-boggling as those figures. Some of Minecraft‘s most popular creations include supercomputers that are capable of processing actual data, the entirety of Denmark was once recreated in the game and there’s even a Minecraft version of Westeros, the fictional setting of Game of Thrones.
All of these creations and all of this success and yet it took Mojang five years to introduce a female character on PC and Mac. Minecraft‘s console players have had to wait even longer but now, a female character named “Alex” is coming to the PlayStation and Xbox versions of the game.
When DiscStorm was announced last month, it was a total surprise but a pleasant delight. The game combines sport with tough as nails arena combat as players have to lob discs around the place to defeat AI opponents. It’s easy to pick up but difficult to master, says developer XMPT Games.
Being a sports-based title, DiscStorm is also perfect for multiplayer and so it allows up to four players to go head-to-head and knock the digital snot out of one another. The problem with multiplayer, however, is that there are only four characters and if three players get to make a decision, the last player has no choice but settle for whoever’s left.
That’s got to be disappointing and so XMPT has added a new character called ‘Navika’ to the mix.
Last year’s RPG platformer, Child of Light, was a total surprise. It completely destroyed all conventions by featuring a young girl as the lead (the protagonist, Aurora, grows up over the course of the game) and all of the dialogue and narration is written in rhyme. It was also praised for its gorgeous watercolour graphics, with the game being powered by the UbiArt Framework game engine.
But the new IP was a huge risk for Ubisoft, a publisher best known for peddling Assassin’s Creed games year in, year out (even if those AC games are embarrassingly broken), as the Child of Light team was an experiment to what small teams could do when left to their own devices. Clearly it it paid off and following speculation of a Child of Light sequel, Ubisoft confirms that more Child of Light projects are in the works.
The humans in Halcyon 6: Starbase Commander are a brave lot. When a Mean and Nasty alien race threatens to come knocking on Earth’s door, they don’t cower under a desk and cross their fingers really hard (as I would, if I’m honest), they hightail it to an “ancient, derelict space station” called Halcyon 6 in an attempt to “harness its mysterious power”.
As you’d expect, they’re the only ones in the entire galaxy who can save the world! We’ve heard that story more than enough times before but with alien battling, crew management, resource gathering and exploration, the game’s familiar plot is backed up by (what will surely be) some highly addictive gameplay. Halcyon 6 has just blitzed through its Kickstarter goal and you can find out more after the break.
Real sports are for chumps, what with their sweaty pit stains, neon looking energy drinks and ill-fitting lycra. So today, let’s embrace a virtual one instead.
DiscStorm has just been announced for PC, Mac and PS Vita by developer XMPT Games and publisher Mastertronic. The game combines disc throwing with death dealing to make a fast-based arena combat sport that can be played alone or with friends.
Frantic stick twiddling will be in order as you try and avoid the discs that are pinging off of every wall and gameplay is “easy to pick up, but truly difficult to master”. It sounds like a good one to wheel out at parties then. More on DiscStorm after the break.