Hellblade, the upcoming PC and PS4 action title from Ninja Theory, has a lot of high expectations attached to it. And that’s not just because it promises a macabre world full of Celtic lore and supernatural beasts, either. Ninja Theory is also using the game to show that AAA games can be made by independent studios on a budget.
To give us an inside look on how a triple-A indie gets made, Ninja Theory has been releasing Hellblade development diaries on a semi-regular basis. In previous updates the developer has shown off performance capture as well as the art of the game, and in the latest dev diary we get to see the difficulties they faced in creating (lead character) Senua’s movement.