As games grow as a medium, one question that has been asked time and time again is whether or not games are art. By definition, art is “the expression or application of human creative skill and imagination…works to be appreciated primarily for their beauty or emotional power” which is certainly a category that the majority of games (even Call of Duty with its bang shooty action and its mostly hollow cutscenes) could fall into. But on the other hand, people argue that the interactivity of games and the way that many of them aren’t made for any other point than to take our money, mean that games standalone in the cultural landscape.
Sunset, the new game from Tale of Tales, is a game that looks this debate squarely in the face. Is it a game full of wild interpretation in which each person who plays it could get something or nothing out of it? Or is it a harrowing look at war, politics, and a place in a world that is not corrupt in small pockets but is rotten to the core? Or is it somewhere in the middle, its definition straddling the grey area as much as the moral compasses of its characters do? Read the rest of my Sunset review to find out.